Make your own Angry Birds for WP7

In this series of blog posts I’ll be covering the steps to go through to create a game similar to Angry Birds.

We will use the XNA framework on Windows Phone 7 to do this.
All the required tools can be found on the App Hub site:
We will also use NuGet, so make sure to install that as well if you haven’t done so yet: If you are using the Express edition of Visual Studio, you will not be able to use NuGet, but this is not a blocker for the remainder of the tutorial.

We will cover topics such as game screen management, sprite sheets, animations and of course the physics engine.

The game will look like this:


8 Responses to Make your own Angry Birds for WP7

  1. xnaperson123 says:

    That’s amazing, I have been wanting to learn a physics engine for quite some time now, but I havenever gotten the time.
    Please continue to work at it!

  2. Bil Simser says:

    Looks great! Looking forward to the series.

  3. Krk says:

    Thanks for starting a possibly interesting post.

    Best wishes and looking forward to the next part.


  4. Hasan says:

    This is interesting 🙂 I will be following you through.

    Thanks for the efforts.

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