Part 4 – Three, two, one… launch!

Today we will setup the following scene:

It involves raising our floor a bit, introducing a pig into our world and handling user input in order to catapult it into our pile of boxes.

This will be a big post, so for the sake of sanity, it is split up in 3 parts:

  1. Raising the floor
  2. Introducing the pig
  3. Launching the pig
This will be the result afterwards:
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3 Responses to Part 4 – Three, two, one… launch!

  1. sander says:

    hi guy
    if i want to use an animated pig using a spritesheet image where is the best way to add this feature?
    inside projectile class? or inside prefab?

  2. sander says:

    hello
    no news about an update for this tutorial?

    regards

  3. Pingback: Russian Coding 4 Fun

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